Games and systems I've built — from capstone multiplayer architecture to solo physics experiments and game jam sprints.
A cooperative asymmetric multiplayer game where two players take on the roles of Captain and Engineer aboard a ship at the edge of a blackhole. With only 8 minutes to survive incoming asteroids, solve puzzle-based system failures, and execute a warp drive escape — communication and coordination are everything.
A 2D physics-based rocket landing game where players must touch down softly while carefully managing their fuel supply. Levels escalate in difficulty, introducing new obstacles and tighter margins with each stage.
A game jam project built under tight time constraints, combining programming and 3D art contributions. A focused sprint that required rapid decision-making and cross-discipline execution.